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Mindbending - Robert Praxmarer and Florian
Berger
Conditioning and brainwashing software is the future of both gaming
and education, according to Mindbending Software. To quote the official
website: "Mindbending Software Inc. is a company specialised
on psychological conditioning software packages for children. With
the newest technologies our products infiltrate the computer games
of your kids and mingle various subconscious or concious conditioning
messages and images in the game contents." Bestsellers are
the Selfesteemizer™ which fools your children into believing
they are popular at school and loved by everyone around them, and
the Intellectualizer™ which increase your kids' IQ through
subliminal math lessons hidden inside commercial games.
The scariest part is that some parents thought this all was a very
good idea and contacted Robert Praxmarer and Florian Berger , the
Austrian-born multimedia artists who programmed the aforementioned
softwares then mocked-up the existence of Mindbending Software Inc.,
a company that would shamelessly sell these to any interested parents.
This work is both a critique of the influence of contemporary games
on kids, which promote Sims-like capitalism-oriented lifestyle,
as evidence of the blind trust people have in technology to resolve
all of their issues.
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(t)Error
AUSTRIA 2003 ROBERT PRAXMARER
Is terror the trademark of error ?
In this installation – originally designed as a video game
– the player can slip into the role of a George W. Bush, Osama
Bin Laden or Tony Blair and haunt the (game)world with the respective
identity. By recording outlines and movements of players via camera
and projecting it in real time and size onto the wall, the voluntary
players become pieces of the game - their task is either to avoid
contact with tanks, submarines or warships of the enemy, to collect
oil refineries and Dollar bills or to fight desperate civilians
to get to the next level of the game.
On one the hand (t)error depicts the cynical discourse on events
and the doubtful motives of the war in Iraq on the other hand the
piece of work by Austrian artist Robert Praxmarer is an attempt
of critisism on today’s game and media culture, characterised
by consumption and fun. Using the medium computer game is an irony
in itself. The consumer is actively included into the action through
a strong identification with his chosen character and experiences
the combination of fun and violence in a much more direct and instant
way than with any other medium.
Robert Praxmarer is a computer science engineer
and media artist, who worked 7 years for the Ars Electronica Futurelab.
In this time he was collaborating with well known traditional artists
as well as emerging media artists. He used the Futurelab as a platform
to create his own artworks and expands his knowledge in science
and technology. He did various international exhibitions for instance
Ars Electronica Festival, Electrofringe Australia, CynetArt Germany,
LiquidMusic Austria, New Forms Festival Canada, RebelArt Festival,
Madrid Experimental Art Festival, Electrohype Denmark, BEK Norway,
Stuttgarter Filmwinter Germany, Interferenze Festival Italy etc.)
and received various awards and grants, like national youth creative
programming award, honorary mention from UNESCO Digital Arts Award
2003, upcoming artist price from Madrid Experimental Art Festival,
Machinista Best Works Nomination, Memefest Finalist and in 1993
he participated in the international Olympiad in Informatics, Mendoza
Argentina. Currently Praxmarer is exploring the artistic possibilities
within the technology of mixed- and augmented reality, respectively
computer vision and realtime 3D graphics. His work is often a pointed
critique of society and media culture he calls his art socio-political
media pop art.
Florian Berger has studied physics at university
in Linz Austria. He is a very gifted programmer and objectivist
thinker with a main focus on 3D and Virtual Reality. He is involved
in a lot of open source projects and works mainly on Linux. Since
2001 he works for the Ars Electronica Futurelab and is contributing
his research and creativity to art work in new media. Since 2005
he is senior researcher for realtime graphics. He plays the harp
and likes the Blues.
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