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Virlab is a web3D experimentation about viruses
choreographies. It enables one to choose the protagonists of a dance,
to create one\'s own scene, then to impulse the \"dancers\"
so that they develop random choreography.
Viruses displacements are generated by the simulation of physical
reactions (friction, elasticity, gravity, collisions). It \'s by
adding complex reactive phenomena that virlab gives a sensation
of free movments. The spectActor, by his action, is adding an exterior
disruptive event, and allows to escape from the linearity of animation.
The sum of possible events makes the action open, alterable and
alive.
VIRUS
Whether they are organic, moral or numerical, viruses generate a
feeling of panic. That anguish, which is justifiable, but mastered
with difficulty , grows in reaction to the -potential- dangerousness
of contagion, to the invisibility of the \"foreign body\"
and to the loss of integrity of the victim, to his or her deterioration.
What may seem disquieting is that the exponential development of
panic, after the existence of the virus has been announced , is
similar to the system of viral contagion; it\'s an extremely powerful
psychological syndrome.
Then the possibility of exploiting that syndrome is activated. The
stunning awareness bred by the threat of that \"virtual and
exponential enemy\" justfies resorting to any antivirus or
remedy : best ones as well as worst ones .
Is organic, moral and numerical contagion an alibi for the withdrawal
of bodies and minds, for the closure of physical and virtual territories?
DANCING
Moving, instable, multiple, cross-disciplinary bodies and objects
are an important source of inspiration for my work. Their meeting,
juxtaposition, merging or mutation breed a dynamic setting in motion
and legitimate their existence on the Internet medium.
Dancing as climactic field of the freedom of bodies, minds, occupied
spaces.
Dancing as the area of the multiple, of the interdependance.
Dancing as a space of experimentation and fiction.
FICTION
It\'s above all a work of fiction. Altering and exploiting differently
simulation, a tool which is meant for concrete applications, enable
the artist to disrupt its traditional codes, to make his own an
already connoted space, thus expressing a wish for cross-disciplines
in order to disclose its machinery in a better way.
That mixing of genres might lead the viewer to call into question
the codes of the received information.
BIOGRAFIA DOS AUTORES: Grégoire Zabé
is an artist and a designer, post-graduate assistant in web and
3d arts at the Ecole Supérieure des Arts Décoratifs
in Strasbourg, France. His main interests are in collaborative cyberspaces,
evolutive representation systems, internet as a dimentional and
social space, individuals plunged into new media context.
« Moving, instable, multiple, cross-disciplinary bodies and
objects are an important source of inspiration for my work. Their
meeting, juxtaposition, merging or mutation breed a dynamic setting
in motion and legitimate their existence on the computer/Internet
medium. »
shows and exhibitions:
\"vitual worlds\" workshop esad 2002, Norapolis multimedia
festival metz 2002, Laval Virtual 2002, web3Dart selection 2003,
acm siggraph web3d symposium 2003, lab3d at Cornerhouse Manchester,
ICA London, Folly Gallery Lancaster, Experimental Art Foundation
Adelaide, Center of Contemporary Art Skopje, FILE festival sao paulo
2003, EMPYRE international mailing list june 2003, Atelier Alternatif
Strasbourg 2003, \"OVNI\" workshop esad 2004, Norapolis
multimedia Festival 2004...
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