Santiago Ortiz | Cabo Verde

http://moebio.com/spheres/portugues.html

 

spheres

Spherical Surface of Dialogue

Spheres shaped by dialogue, a net of semantical combinations. The
richness of words consists in their relations with one another. A
single pair of words placed together is enough to create narrative,
reflections, theories, poetry, humour, or even the arbitrary…

Spheres is a project in constant evolution. At this point in time,
there exist four spheres: Three spheres of words in distinct languages
and one trilingual sphere, of recent publication, created as an
interface of communication between the scientific and social
communities.

The spheres of relations, with available versions in Spanish
(inauguration in March 2004), English (November 2004), and Portuguese
(March 2005), are spaces of stimulation and inspiration; spaces in
which a slow conversation among words can be developed, and through
these words, among peoples. Upon selecting two words in the sphere,
spontaneously or premeditatively, the question arises: What relation
exists between them, between their meanings? Therefore one may respond
with the first thing that comes to mind, search for a profound relation
or merely arbitrary meaning. That which the spectator chooses to write,
will live on in the sphere; others will read it and write new relations.

The complex sphere is not only a metaphor for the layers of dialogue
between scientists and non-scientists, concerning terms and
preoccupations; it is a real interface of paused and accumulated
conversation. Within the surface of the sphere, scientists and
non-scientists from around the world, with different backgrounds and
experiences, weave these texts together.


Santiago Ortiz (Bogotá, Colombia, 1975) studied Mathematics at the Universidad de los Andes in Bogotá, Colombia; he also studied music and literature. He has taught at the School of Fine Arts at the University of Porto in Portugal, and at the Departments of Arts and Mathematics of the Universidad de los Andes in Bogotá. He has been a Professor of the Masters in Art and Technology at the European University of Madrid, and he teaches classes in Digital Design at the European Institute of Design in Madrid, among others. He is co-founder of the magazine for digital art and culture Blank, and a constant collaborator of the MedialabMadrid.

His works are related with the intersections between art and science, artificial life, languages and narrative, information spaces, sound spaces and education. He publishes digital works, information about exhibnitions and texts in moebio.com.

He has taken part in collective exhibitions with installations and interactive art, including:

ARS electrónica festival 2005, Hybrid-living in paradox.

Mueso Inmaterial, MEIAC, Museo Extremeño de Arte Iberoamericano, Badajoz, 2005.

banquete_comunicación en evolución (comunication on evolution), Madrid, 2005.

Juego Doble, Centro Cultural de España, México D.F., 2005.

Festival Internacional de Arte Electrónico 404, Rosario, Argentina, 2004.

Periférico, a collective session of sound art, Laboratorio Arte Alameda, Mexico D.F., 2004

La mirada invertida, installation, Centro Cultural Conde Duque, Madrid, 2004.

He has also shown his work in the solo exhibition El inventor de Historias -código, lenguaje y complejidad-, MediaLabMadrid, Madrid, 2004.

banquete_ metabolismo y comunicación (metabolismo and communication), Madrid, 2003.

Estampa, Salón Internacional del Grabado y de Arte Contemporáneo, Madrid, 2003.


He lives and works in Cape Verte and Spain.

URL: http://moebio.com/santiago/sonidoyenergia


11 interactive Works on sound. Some of them are very simple, others more complex, but all are very Inter-related. All this pieces conforms an investigation of relations between sound and space, dynamics, energy and interactivite. They are classified in 5 categories -every píece could have more than one categorie asociated-: - binaural: sounds in space; each sound intensitie is in relation with his distance to each hear. - synthesis: uses wave synthesis technics to generate dynamics in space. - physical model: mechanical models (gravity, elastics, bounding, friction...). - random: uses stochastic models to generate dynamics and sound.