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spheres
Spherical Surface of Dialogue
Spheres shaped by dialogue, a net of semantical combinations. The
richness of words consists in their relations with one another.
A
single pair of words placed together is enough to create narrative,
reflections, theories, poetry, humour, or even the arbitrary…
Spheres is a project in constant evolution. At this point in time,
there exist four spheres: Three spheres of words in distinct languages
and one trilingual sphere, of recent publication, created as an
interface of communication between the scientific and social
communities.
The spheres of relations, with available versions in Spanish
(inauguration in March 2004), English (November 2004), and Portuguese
(March 2005), are spaces of stimulation and inspiration; spaces
in
which a slow conversation among words can be developed, and through
these words, among peoples. Upon selecting two words in the sphere,
spontaneously or premeditatively, the question arises: What relation
exists between them, between their meanings? Therefore one may respond
with the first thing that comes to mind, search for a profound relation
or merely arbitrary meaning. That which the spectator chooses to
write,
will live on in the sphere; others will read it and write new relations.
The complex sphere is not only a metaphor for the layers of dialogue
between scientists and non-scientists, concerning terms and
preoccupations; it is a real interface of paused and accumulated
conversation. Within the surface of the sphere, scientists and
non-scientists from around the world, with different backgrounds
and
experiences, weave these texts together.
Santiago Ortiz (Bogotá, Colombia, 1975)
studied Mathematics at the Universidad de los Andes in Bogotá,
Colombia; he also studied music and literature. He has taught at
the School of Fine Arts at the University of Porto in Portugal,
and at the Departments of Arts and Mathematics of the Universidad
de los Andes in Bogotá. He has been a Professor of the Masters
in Art and Technology at the European University of Madrid, and
he teaches classes in Digital Design at the European Institute of
Design in Madrid, among others. He is co-founder of the magazine
for digital art and culture Blank, and a constant collaborator of
the MedialabMadrid.
His works are related with the intersections between art and science,
artificial life, languages and narrative, information spaces, sound
spaces and education. He publishes digital works, information about
exhibnitions and texts in moebio.com.
He has taken part in collective exhibitions with installations
and interactive art, including:
ARS electrónica festival 2005, Hybrid-living in paradox.
Mueso Inmaterial, MEIAC, Museo Extremeño de Arte Iberoamericano,
Badajoz, 2005.
banquete_comunicación en evolución (comunication
on evolution), Madrid, 2005.
Juego Doble, Centro Cultural de España, México D.F.,
2005.
Festival Internacional de Arte Electrónico 404, Rosario,
Argentina, 2004.
Periférico, a collective session of sound art, Laboratorio
Arte Alameda, Mexico D.F., 2004
La mirada invertida, installation, Centro Cultural Conde Duque,
Madrid, 2004.
He has also shown his work in the solo exhibition El inventor de
Historias -código, lenguaje y complejidad-, MediaLabMadrid,
Madrid, 2004.
banquete_ metabolismo y comunicación (metabolismo and communication),
Madrid, 2003.
Estampa, Salón Internacional del Grabado y de Arte Contemporáneo,
Madrid, 2003.
He lives and works in Cape Verte and Spain.
URL: http://moebio.com/santiago/sonidoyenergia
11 interactive Works on sound. Some of them are very simple, others
more complex, but all are very Inter-related. All this pieces conforms
an investigation of relations between sound and space, dynamics,
energy and interactivite. They are classified in 5 categories -every
píece could have more than one categorie asociated-: - binaural:
sounds in space; each sound intensitie is in relation with his distance
to each hear. - synthesis: uses wave synthesis technics to generate
dynamics in space. - physical model: mechanical models (gravity,
elastics, bounding, friction...). - random: uses stochastic models
to generate dynamics and sound.
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