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GR@FITE
In the modern society, the graphite is one of the artistic expressions
of the great cities.
The project that I come developing is assumed of the culture Hip
Hop and the generative art. It works with the programming language
as a graphiter would work with spray or a DJ with the sound.
The Gr@fite project abuses the material of this culture, exploring
the potential of the digital generative art and its possibilities,
construct a sonorous experimentation poetical - visual interactive.
It is an addition more for the multiple market already of the sonorous
visual expression. Gr@fite makes with software reactive, generative
and interactive applications as an amusement, a game so that the
reader enters, where the rules are given so that it makes chooses
of action. Depending on the object and the interaction the spectator
it is changed into a graphiter or a DJ. Perhaps the characteristic
most original of this interactive experimentation is that it allows
that the emergent phenomena are considered.
An emergent phenomenon that cannot be foreseen. Nor it can entirely
be explained or be moved away simply. The emergent phenomena are,
over all those that cannot be foreseen by the behavior of its components.
They happen as successful, unexpected mutations. The interactive
generative art of Gr@fite favors the surprises of the events that
can or not to be controlled
Vera Bighetti is a new media artist
and multimedia essayist in Digital Culture at the Graduation Program
in Communication and Semiotics of PUC-SP (São Paulo, Brazil).
Her work includes the award-winnings Draw with sound (2004) and
Gramatologi+tal (2003).
She has been developing art projects with generative process and
stereoscopy view (Stereoscopy Space, 2003), praised by many media
sites and the international press. Polytechnic University Milan,
Italy, International IT Joint Conference In GIFU, Japan, Itaú
Cultural SP, PUC/ SP, CMU Art Museum Chiang Mai and in The Center
of study about Informatics Texts and Cyber literature in Portugal.
Art involving public-access, by the web, and internet like Drag
and Drop (2004), Tsunami (2005), and Gr@fite (2004).
Bighetti's work appears in important anthologies and guides devoted
to digital arts including, Ruccas.org, Soundtoys.net in England,
404 Festival in Rosario Argentina, Generative.net and Ruccas Festivals
Computer Music and Software Art, Rhizome.org, Hypersonic São
Paulo, International Arts and Technology Festival Machinista.org.
Pern Russian.
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