
Alternative Play Station
The information society has considerably transformed the character
of the games.
The modern children do not play the collective, traditional games.
They compete in dexterity, cunningness and knowledge in the virtual
space. The film researches the behaviour of children
who were brought up in the space of the media culture, in the
territory of a local gaming space.
The basis of the film is several performances which schematically
resemble children\'s traditional games. Every performance has
its scenario which conforms to the game rules and which the children
know well. At the same time there are several \"provocations\"
absolutely unexpected by the children, which give a practical
cause for either changing or breaking the game rules. The \"provocations\"
give a possibility to display the children\'s reactions to situations
that do not belong to the game and that border between \"game
and life\", truth and fiction.

Wet chicken
We are concerned with the theme of violence not the explicit bodily
or disciplinary kind of violence, but the kind of violence which
imperceptibly penetrates into the life of each of us and destroys
our freedom. The media environment around us harbors quite a few
sources of danger and compulsion, e. g. advertisements. The advertisements
intrude into our audiovisual space, subjecting us imperiously
to their rhythm, vocabulary, to say nothing of imposing things
to choose. Our \"soaked hen\" is a (ironic) metaphor
of a weak-willed object of violence. Soaking and drying the girl
in front of the video camera we deliberately achieved commercial
attractiveness and high image quality. There would be no difference
between this work and any to which the model girl was exposed
when the commercial was being shot.

More Good Products
People have invented many kinds of household equipment.
Some of it heats up, some cools down.
Sometimes it comes to the point of absurdity.

Counting the harvest
A large harvest of apples.
People do not copy with their work.
Overripe apples fall down.
People put apples into crates.
Since 1993 Galina Myznikova and Sergey Provorov have created
a large number of projects which demonstrate a wide range of the
artists\' interests and their inclination to creative experiments.
Among them there are 20 experimental video films which took part
in numerous Russian and foreign festivals (such as \"Transmediale\"
/Germany/, FCMM /Canada/, \"Viper\" /Switzerland/,?Stuttgarter
Filmwinter?/Germany/, Chilean International short film festival
/Chile/, Moscow International Film Festival ?Media Forum? /Russia/,
Pesaro International Film Festival /Italy/ etc.), many of them
belong to the collections of Basis Wien (Vienna), MediaArtLab
(Moscow) etc.; a number of installations created as joint international
projects and presented at some Biennale (such as ?La Biennale
di Venezia? 51st International Art Exhibition /Venice, Italy/,
1st Moscow Biennale of Contemporary Art /Moscow, Russia/and
1st The young artist?s Biennial /Bucharest, Rumania/).
By employing the principle of video montage Sergey Provorov creates
sound constructions using natural noises and sounds. Till present
5 audio albums have been produced, some of which have been broadcasted
by Russian, Austrian (ORF) and Mexican radio stations. Several
sound compositions were included in the international CD anthology
of sound poetry.
The form of interactive audio installation for the cable, hand
and camera flash bulb was demonstrated by Galina and Sergey at
\"Break 2.2\" festival in Ljubljana (Slovenia).
In 1993-1996 they created as the authors and producers an experimental
program at the television of Nizhniy Novgorod with the development
of an original concept of \"non-verbal information\";
the artists also work in the sphere of video, polygraphic and
Internet advertising, which determines their special attitude
to the form originating from the design practice.
At the end of 2000 Galina Myznikova and Sergey Provorov created
\"PROVMYZA\" art brand. In their work they touch the
problem how the communication mechanism functions per se, first
of all its visual aspect, structure and representative models.
Seemingly without any effort the artists switch between serene
poetic video-poetry and
fast-cut, tightly designed and highly stylised advertisement clips.
These contradictory modes of visual production have an almost
natural presence in their work.